Wednesday, December 7, 2022

Twice The Amount of Traffic As The Entire Internet in One Second?


Engineers from Chalmers University of Technological and Technical University of Denmark fired an infrared laser through a splitter called a "frequency comb" which divided the light into many different colors.

This breakthrough was published in an article in Nature Magazine.  Here is a video that can explain:


Four years earlier, researchers in France had broken through to 1 petabit per second:


Here is a further explanation of the one petabit per second:


Apart from the scientific challenges involved, what is the reason for these breakthroughs?  Here is our present situation in regards to internet data created every day:

Key Data Creation Statistics 
20221GB of data can create 350,000 emails.
2.5 quintillion bytes of data is created every day.
Skype has 3 billion minutes of calls per day.
5 billion Snapchat videos and photos are shared per day.
333.2 billion emails are sent per day.
20% of people online watch online games.
Revenue from Bing is over $7 billion.
People spend $1 million per minute online.


1. At Least 1200 Petabytes of Data Are Stored and Shared Using Digital Media Giants Such as Facebook, Google, Amazon, Microsoft, Etc.

The amount of data generated every day is increasing due to many factors.
The increased usage of smartphones among people and the rise of digital business possibilities due to the Covid-19 situation have become the primary reasons for data usage growth in digital media platforms like Facebook, Google, Amazon, Microsoft, and so forth.

2. Snapchat Has 293 Million Users, and People Share More than 8000 Photos on Snapchat in A Second.

How much data is created every day for Snapchat?
The total number of snaps (photos and videos) created on Snapchat is more than 5 billion a day. The daily video view count is somewhere near 18 billion.
There was a time people thought that Snapchat was going to die. But the latest statistics of Pew Research in 2021 show that about 65% of the people aged between 18-29 years old use Snapchat.
Snapchat generated $2.5 billion in 2020, a 47% increase from the past year. And their stock market value increased by 350% in 2021.

3. 3 Billion Minutes of Calls Are Made Using Skype in A Day.

How much data is created every day for Skype?
For a typical call, skype consumes 3.75MB of data in a minute, while an HD call requires 22.5MB per minute.
Skype has over 100 million active users monthly. And 40 million people are using Skype daily.

4. In 2020, the Number of Bytes in The Digital Data Surpassed the Observable Star Count in The Universe.

By 2023, the number of stored digital bits will overtake the famous Avogadro’s number (Avogadro's number ävōgä´drō [for Amedeo Avogadro], number of particles contained in one mole of any substance; it is equal to 602,252,000,000,000,000,000,000, or in scientific notation, 6.02252×1023.)

5. 20% of Internet Users Watch Online Games, Which Is 7% Greater than In 2019.

How much data is created every day for gaming?
Online games are addictive and are influencing the younger generation. The modern facilities and next-generation technology have provided a wide range of options for people in online gaming.
Some common PC games such as Fortnite require 26GB of data to be downloaded and consume around 50Mb of data while playing for one hour online.
Call of Duty requires 200 GB of space on PC and requires 160MB of data per hour to play online.
Gaming tycoon EA games produce 50TB of data every day.

6. People Downloaded 218 Billion Apps in 2020 from The Google Play Store and App Store, Which Is a 78 Billion More than The Count Compared to 2018.

How much data is created every day for the Google Play Store?
Google Play Store, Apple App Store, and Windows Store are the 3 significant apps stores available.
On average, more than 40 apps are used on a smartphone, among which nine apps have daily usage.
On a day, people spend almost 3 hours of their time using their smartphones.
In which nearly 2 hours are spent using different kinds of apps.
 
7. 485 Million Downloads for The Zoom Mobile App in 2020

How much data is created every day for Zoom?
3.3 trillion minutes are spent for the meetings through zoom in a year. A zoom group video call of one hour can consume data ranging from 800MB to 2.47 GB.
For one-on-one calls, the data charges are 540MB to 1.62GB.

8. Bing Revenue Is $7.74 Billion
Even though Bing’s search engine has around 6% of the searches compared to Google, they generate an ad revenue of $5 billion from the US alone.

9. People Spend $1 Million per Minute on Online Shopping

How much data is created every day for online shopping?
It is fascinating that around 43% of the customers reached the online portals to purchase something via social media, which is why the digital media marketing growth is accelerating.
The eCommerce services regularly update their user interfaces, customer policies, and marketing techniques to generate more leads and revenue.
It is vital to understand the customer’s requirements to achieve better sales.
The advanced AI technologies, social media influencing, and so forth. Are helping them to accomplish the goal.
Around 2.14 billion people use online platforms for purchasing goods and services. The rise of online eCommerce sites will significantly impact data usage among people.
When people’s social media accounts are connected with online platforms, digital marketing becomes easy for businesses.

How Much Data Is Created Every Day in 2022?

Considering the number of people and corporations creating it, the answer is not really that surprising.
The number 1, followed by 18 zeroes, makes the number 1 quintillion. Now the statistics say people on the internet created 2.5 quintillion bytes of data every day in 2020!

How Much Time Have Got?

We quote from an article undated but probable somewhat old (2006?)
Internet users face regular “brownouts” that will freeze their computers as capacity runs out in cyberspace, according to research to be published later this year.
Experts predict that consumer demand, already growing at 60 percent a year, will start to exceed supply as early as 2010 because of more people working online and the soaring popularity of bandwidth-hungry Web sites such as YouTube and services such as the BBC’s iPlayer.

It will initially lead to computers being disrupted and going offline for several minutes at a time. Beginning in 2012, however, PCs and laptops are likely to operate at a much reduced speed, rendering the Internet an “unreliable toy.”

It will initially lead to computers being disrupted and going offline for several minutes at a time. Beginning in 2012, however, PCs and laptops are likely to operate at a much reduced speed, rendering the Internet an “unreliable toy.”

When Sir Tim Berners-Lee, the British scientist, wrote the code that transformed a private computer network into the World Wide Web in 1991, the Internet appeared to be a limitless resource.

However, a report being compiled by Nemertes Research, a respected American think-tank, will warn that the Web has reached a critical point and that even the recession has failed to stave off impending problems. “With more people working or looking for work from home, or using their PCs more for cheap entertainment, demand could double in 2009,” said Ted Ritter, a Nemertes analyst. “At best, we see the [economic] slowdown delaying the fractures for maybe a year.”

In America, telecoms companies are spending £40 billion a year upgrading cables and supercomputers to increase capacity, while in Britain proposals to replace copper cabling across part of the network with fibreoptic wires would cost at least £5 billion.

Yet sites such as YouTube, the video-sharing service launched in 2005, which has exploded in popularity, can throw the most ambitious plans into disarray.  The amount of traffic generated each month by YouTube is now equivalent to the amount of traffic generated across the entire internet in all of 2000.

The extent of its popularity is indicated by the 100 million people who have logged on to the site to see the talent show contestant Susan Boyle in the past three weeks.  Another so-called “net bomb” being studied by Nemertes is BBC iPlayer, which allows viewers to watch high-definition television on their computers. In February there were more than 35 million requests for shows and iPlayer now accounts for 5 per cent of all UK internet traffic.  Analysts express such traffic in exabytes – a quintillion (or a million trillion) bytes or units of computer data. One exabyte is equivalent to 50,000 years’ worth of DVD-quality data.

Monthly traffic across the internet is running at about eight exabytes. A recent study by the University of Minnesota estimated that traffic was growing by at least 60 per cent a year, although that did not take into account plans for greater internet access in China and India.

While the net itself will ultimately survive, Ritter said that waves of disruption would begin to emerge next year, when computers would jitter and freeze. This would be followed by “brownouts” – a combination of temporary freezing and computers being reduced to a slow speed. Ritter’s report will warn that an unreliable internet is merely a toy. “For business purposes, such as delivering medical records between hospitals in real time, it’s useless,” he said. “Today people know how home computers slow down when the kids get back from school and start playing games, but by 2012 that traffic jam could last all day long.”


Engineers are already preparing for the worst. While some are planning a lightning-fast parallel network called “the grid”, others are building “caches”, private computer stations where popular entertainments are stored on local PCs rather than sent through the global backbone.  Telephone companies want to recoup escalating costs by increasing prices for “net hogs” who use more than their share of capacity

Some have questioned the truthfulness of this information and NemertestResearch. 

The underlying message is this: By taking control of our own media, users are straining the Net to the limit. The only way to save the Internet from the coming "exaflood," the report concludes, is to pay more federal money to the likes of AT&T and let them gut Net Neutrality protections so they can fix the problem. The real problem here isn't the looming demise of the Internet, but USA Today's failure to question the motivations of its sources. In their ceaseless efforts to become the gatekeepers to what we do online, the phone and cable companies funnel money to unscrupulous think tanks, which, in turn, churn out research, painting a picture of Internet Armageddon that can only be averted by giving the telcos exactly what they want: more money and control.

The Roots of Astroturf
In this case, Lieberman might have told readers that Nemertes is a research group funded by the Internet Innovation Alliance, an "AstroTurf" group underwritten by AT&T.

No matter what the truth of the matter is, these breakthroughs will allow for the continuation of growth for internet and its bandwidth.   For a more detailed discussion of this issue we recommend this thread on reddit.

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